// 实时数据 package controllers import ( "box-gm/models" "fmt" "log" "github.com/astaxie/beego" ) type GameConfigController struct { beego.Controller } func (c *GameConfigController) Get() { userinfo := c.GetSession("user") if userinfo == nil { c.Ctx.Redirect(302, "/accountlogin") return } c.Data["username"] = userinfo.(*LoginInfo).Username c.Data["token"] = models.GetToken() userPermission := models.GetPermission(userinfo.(*LoginInfo).Username) if (userPermission & (1 << uint(models.ModelSystem))) == 0 { c.Ctx.Redirect(302, "/accountlogin") return } c.TplName = "gameconfig.tpl" } func (c *GameConfigController) Post() { userinfo := c.GetSession("user") log.Printf("GameConfigController Post userinfo[%v]", userinfo) if userinfo == nil { c.Ctx.Redirect(302, "/accountlogin") return } ty := c.GetString("ty") switch ty { case "items": models.UpdateItemConfig() case "goods": models.UpdateGoodsConfig() default: c.Data["json"] = &map[string]interface{}{"status": false, "info": fmt.Sprintf("更新失败:不支持类型%s", ty)} c.ServeJSON() return } c.Data["json"] = &map[string]interface{}{"status": true, "info": fmt.Sprintf("更新[%s]成功", ty)} c.ServeJSON() }