SceneCtrlBase.js 6.6 KB

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  1. const AlertCtrl = require('AlertCtrl');
  2. const LoadingCtrl = require('LoadingCtrl');
  3. const ToastCtrl = require('ToastCtrl');
  4. const ReconnCtrl = require('ReconnCtrl');
  5. cc.Class({
  6. extends: cc.Component,
  7. properties: {
  8. alertCtrl: AlertCtrl,
  9. loadingCtrl: LoadingCtrl,
  10. toastCtrl: ToastCtrl,
  11. reconnCtrl: ReconnCtrl,
  12. sceneName: '',
  13. musicName: ''
  14. },
  15. /**
  16. * 生命周期。子类需要调用this._super()
  17. *
  18. * @author Pyden
  19. * @date 2019-03-25
  20. */
  21. onLoad () {
  22. if (!G.DID_GAME_INIT) {
  23. G.DID_GAME_INIT = true;
  24. // 初始化连接配置
  25. G.NetworkMgr.initConn();
  26. }
  27. // 播放背景音乐
  28. G.AudioMgr.playMusic(this.musicName, true);
  29. G.AppUtils.setLastSceneName(this.sceneName);
  30. let canvasNode = cc.find('Canvas');
  31. // 编辑器自动处理:替换Canvas、导入弹框控制器、Toast控制器
  32. let canvasEx = canvasNode.getComponent('CanvasEx');
  33. if (!canvasEx) {
  34. G.LogUtils.error('请务必给场景的 Canvas 替换成脚本 CanvasEx');
  35. }
  36. if (!this.alertCtrl) {
  37. G.LogUtils.error('请务必在 Canvas 下增加 alertCtrl。预制体在:edt_prefab/ctrl/prefab_alert_ctrl');
  38. }
  39. if (!this.loadingCtrl) {
  40. G.LogUtils.error('请务必在 Canvas 下增加 loadingCtrl。预制体在:edt_prefab/ctrl/prefab_loading_ctrl');
  41. }
  42. if (!this.toastCtrl) {
  43. G.LogUtils.error('请务必在 Canvas 下增加 toastCtrl。预制体在:edt_prefab/ctrl/prefab_toast_ctrl');
  44. }
  45. if (!CC_EDITOR && G.OPEN_DEBUG) {
  46. cc.loader.loadRes('debug/prefab/public/debug_debug_enter', cc.Prefab, (err, prefab) => {
  47. if (err) {
  48. G.LogUtils.log('err:', err);
  49. return;
  50. }
  51. let node = cc.instantiate(prefab);
  52. node.name = 'debugCtrl';
  53. canvasNode.addChild(node);
  54. });
  55. }
  56. },
  57. /**
  58. * 生命周期。子类需要调用this._super()
  59. *
  60. * @author Pyden
  61. * @date 2019-03-25
  62. */
  63. onEnable () {
  64. cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP, this._onKeyUp, this);
  65. },
  66. /**
  67. * 生命周期。子类需要调用this._super()
  68. *
  69. * @author Pyden
  70. * @date 2019-03-25
  71. */
  72. onDisable () {
  73. cc.systemEvent.off(cc.SystemEvent.EventType.KEY_UP, this._onKeyUp, this);
  74. },
  75. /**
  76. * 生命周期。子类需要调用this._super()
  77. *
  78. * @author Pyden
  79. * @date 2019-03-25
  80. */
  81. start () {
  82. this._sceneStartTime = G.STMgr.getCurrentTime();
  83. },
  84. /**
  85. * 生命周期。子类需要调用this._super()
  86. *
  87. * @author Pyden
  88. * @date 2019-03-25
  89. */
  90. onDestroy () {
  91. },
  92. /**
  93. * 处理离线
  94. *
  95. * @author libo
  96. * @date 2020-05-07
  97. */
  98. handleOffline () {
  99. if (this.reconnCtrl) {
  100. this.reconnCtrl.handleOffline();
  101. }
  102. },
  103. /**
  104. * 弹出断线重连弹窗
  105. *
  106. * @author libo
  107. * @date 2020-05-07
  108. */
  109. showOfflineAlert () {
  110. if (this.reconnCtrl) {
  111. this.reconnCtrl.showOfflineAlert();
  112. }
  113. },
  114. /**
  115. * 显示加载进度
  116. *
  117. * @author libo
  118. * @date 2019-06-25
  119. */
  120. showLoadingAlert () {
  121. this.loadingCtrl.showLoadingAlert();
  122. },
  123. /**
  124. * 更新加载进度
  125. *
  126. * @author libo
  127. * @date 2019-06-25
  128. * @param {number} completedCount 已完成加载
  129. * @param {number} totalCount 加载总和
  130. * @param {string} item 当前加载资源名
  131. */
  132. updateLoadingProgress (completedCount, totalCount, item) {
  133. this.loadingCtrl.updateLoadingProgress(completedCount, totalCount, item);
  134. },
  135. /**
  136. * 点击场景返回
  137. *
  138. * @author Pyden
  139. * @date 2019-03-25
  140. */
  141. backOnClicked () {
  142. // G.AppUtils.loadScene('scene_launch');
  143. },
  144. // 详见 AlertCtrl 同名函数
  145. pushAlert (alert) {
  146. if (this.alertCtrl) {
  147. this.alertCtrl.pushAlert(alert);
  148. }
  149. },
  150. // 详见 AlertCtrl 同名函数
  151. popAlert (alert) {
  152. if (this.alertCtrl) {
  153. this.alertCtrl.popAlert(alert);
  154. }
  155. },
  156. // 详见 AlertCtrl 同名函数
  157. popAllAlert (forceClose) {
  158. if (this.alertCtrl) {
  159. this.alertCtrl.popAllAlert(forceClose);
  160. }
  161. },
  162. // 详见 AlertCtrl 同名函数
  163. closeAlert (alertId) {
  164. if (this.alertCtrl) {
  165. return this.alertCtrl.closeAlert(alertId);
  166. }
  167. },
  168. // 详见 AlertCtrl 同名函数
  169. getAlert (alertId) {
  170. if (this.alertCtrl) {
  171. return this.alertCtrl.getAlert(alertId);
  172. }
  173. return undefined;
  174. },
  175. // 详见 AlertCtrl 同名函数
  176. getAlertCount () {
  177. if (this.alertCtrl) {
  178. return this.alertCtrl.getAlertCount();
  179. }
  180. return 0;
  181. },
  182. // 详见 AlertCtrl 同名函数
  183. showNormalAlert (alertId, userdata, cb) {
  184. if (this.alertCtrl) {
  185. this.alertCtrl.showNormalAlert(alertId, userdata, cb);
  186. }
  187. },
  188. // 详见 AlertCtrl 同名函数
  189. showAlert (prefabPath, alertData, cb) {
  190. if (this.alertCtrl) {
  191. this.alertCtrl.showAlert(prefabPath, alertData, cb);
  192. }
  193. },
  194. // 详见 ToastCtrl 同名函数
  195. addToast (msg, holdTime, cb) {
  196. if (this.toastCtrl) {
  197. this.toastCtrl.addToast(msg, holdTime, cb);
  198. }
  199. },
  200. // 详见 ToastCtrl 同名函数
  201. debugToast (msg, holdTime) {
  202. if (!G.OPEN_DEBUG) {
  203. return;
  204. }
  205. let isOpen = G.DebugMgr.getValue(JMC.DEBUG_KEY.DEBUG_TOAST);
  206. if (!isOpen) {
  207. return;
  208. }
  209. this.addToast(msg, holdTime);
  210. },
  211. // ---------------- 私有方法分割线 ----------------
  212. /**
  213. * 键盘点击
  214. *
  215. * @author Pyden
  216. * @date 2019-03-25
  217. * @param {cc.Event} event
  218. */
  219. _onKeyUp (event) {
  220. if (event.keyCode === cc.macro.KEY.escape || event.keyCode === cc.macro.KEY.back) {
  221. this._backKeyOnClicked();
  222. }
  223. },
  224. /**
  225. * 返回键被点击
  226. *
  227. * @author Pyden
  228. * @date 2019-03-25
  229. */
  230. _backKeyOnClicked () {
  231. if (this.loadingCtrl) {
  232. let ok = this.loadingCtrl.backKeyOnClicked();
  233. if (ok) {
  234. return;
  235. }
  236. }
  237. if (this.alertCtrl) {
  238. let ok = this.alertCtrl.backKeyOnClicked();
  239. if (ok) {
  240. return;
  241. }
  242. }
  243. this.backOnClicked();
  244. },
  245. });