UserMgr.js 2.0 KB

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  1. /**
  2. * 用户数据管理
  3. */
  4. let UserMgr = {
  5. _uid: undefined, // 玩家uid
  6. //* ************* 初始化 ************* *//
  7. /**
  8. * 初始化
  9. *
  10. * @author Wetion
  11. * @date 2019-03-25
  12. */
  13. init () {
  14. if (CC_EDITOR) {
  15. return;
  16. }
  17. this.launchTime = G.TimeUtils.getCurrentTime();
  18. // 模块消息
  19. cc.game.on('e_mgr_load_config_done', this.initLocalConfig, this);
  20. },
  21. //* ************* 用户信息获取 ************* *//
  22. /**
  23. * 获取玩家uid
  24. *
  25. * @returns {number}
  26. */
  27. getUid () {
  28. return this._uid || 0;
  29. },
  30. /**
  31. * 设置玩家uid
  32. *
  33. * @author libo
  34. * @date 2019-06-06
  35. * @param {*} uid
  36. */
  37. setUid (uid) {
  38. this._uid = uid;
  39. },
  40. /**
  41. * 设置玩家系统信息
  42. *
  43. * @param {Object} data
  44. */
  45. setUserSystemInfo (data) {
  46. },
  47. /**
  48. * 请求自己的用户信息
  49. *
  50. * @param {Number} uid
  51. * @param {Number} sysTime
  52. */
  53. requestSelfInfo () {
  54. G.LogUtils.log('----> UserMgr requestSelfInfo()');
  55. G.NetworkMgr.sendSocketRequest('user_self_info', {}, this._responseSelfInfo.bind(this));
  56. },
  57. _responseSelfInfo (data) {
  58. G.LogUtils.log('<---- UserMgr _responseSelfInfo()');
  59. let responseInfo = data.responseInfo;
  60. if (responseInfo.code === 200) {
  61. // 玩家基础信息
  62. this._baseInfo = responseInfo.baseInfo;
  63. // 登录完成判断
  64. G.PublicMgr.isDoneUserSelfInfo = true;
  65. if (G.PublicMgr.isDoneSystemInfo) {
  66. G.PublicMgr.isDoneUserSelfInfo = false;
  67. G.PublicMgr.isDoneSystemInfo = false;
  68. G.PublicMgr.emit(JMC.PUBLIC_MSG.LOGIN_SUCCESS);
  69. }
  70. } else {
  71. // 断开网络并且弹出重连窗口
  72. G.NetworkMgr.closeSocket();
  73. G.AppUtils.getSceneCtrl().showOfflineAlert();
  74. }
  75. },
  76. }
  77. module.exports = UserMgr;