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【修改】 修改主场景加载

Hua преди 1 година
родител
ревизия
290d9bcc35

Файловите разлики са ограничени, защото са твърде много
+ 128 - 3701
assets/edt_scene/scene_main.fire


+ 15 - 1
assets/resources/edt_prefab/Dream/DreamMain.prefab

@@ -34,10 +34,13 @@
34 34
       },
35 35
       {
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         "__id__": 79
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+      },
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+      {
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+        "__id__": 80
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       }
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     ],
39 42
     "_prefab": {
40
-      "__id__": 80
43
+      "__id__": 81
41 44
     },
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     "_opacity": 255,
43 46
     "_color": {
@@ -3076,6 +3079,17 @@
3076 3079
     "_id": ""
3077 3080
   },
3078 3081
   {
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+    "__type__": "34c50r/l89GbL4vjuzGvS5f",
3083
+    "_name": "",
3084
+    "_objFlags": 0,
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+    "node": {
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+      "__id__": 1
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+    },
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+    "_enabled": true,
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+    "type": 0,
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+    "_id": ""
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+  },
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+  {
3079 3093
     "__type__": "cc.PrefabInfo",
3080 3094
     "root": {
3081 3095
       "__id__": 1

+ 15 - 1
assets/resources/edt_prefab/Navigation/NavigationMain.prefab

@@ -31,10 +31,13 @@
31 31
       },
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       {
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         "__id__": 88
34
+      },
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+      {
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+        "__id__": 89
34 37
       }
35 38
     ],
36 39
     "_prefab": {
37
-      "__id__": 89
40
+      "__id__": 90
38 41
     },
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     "_opacity": 255,
40 43
     "_color": {
@@ -3568,6 +3571,17 @@
3568 3571
     "_id": ""
3569 3572
   },
3570 3573
   {
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+    "__type__": "34c50r/l89GbL4vjuzGvS5f",
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+    "_name": "",
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+    "_objFlags": 0,
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+    "node": {
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+      "__id__": 1
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+    },
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+    "_enabled": true,
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+    "type": 1,
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+    "_id": ""
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+  },
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+  {
3571 3585
     "__type__": "cc.PrefabInfo",
3572 3586
     "root": {
3573 3587
       "__id__": 1

+ 4 - 3
assets/script/app/ctrl/MainCtr.js

@@ -8,16 +8,17 @@ cc.Class({
8 8
     },
9 9
 
10 10
     properties: {
11
-        
11
+
12 12
     },
13 13
 
14 14
     onLoad () {
15 15
         this._super();
16 16
         this.initUI();
17 17
     },
18
-
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+  
19 19
     initUI() {
20
-        // G.UIMgr.open(window.JMC.UIEnum.BagMain);
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+        G.UIMgr.open(JMC.UIEnum.DreamMain);
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+        G.UIMgr.open(JMC.UIEnum.NavigationMain);
21 22
         // G.UIMgr.open(window.JMC.UIEnum.BattleJoinRoomTip); 
22 23
     }
23 24
 });